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Author Topic: Kill The King update  (Read 2000 times)

HOSCAKAL

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Re: Kill The King update
« Reply #15 on: August 31, 2020, 10:01:10 PM »
after choosing a map
This way I encountered an error.
When I entered the game again, there was another map instead of the map I had chosen

https://hizliresim.com/bkHQtF

FNRP-Sphere

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Re: Kill The King update
« Reply #16 on: August 31, 2020, 10:15:47 PM »
Removed mp_castle_v1 from rotation

FNRP-AbleMagawitch

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Re: Kill The King update
« Reply #17 on: September 13, 2020, 01:21:09 PM »
Is there any way we can get an option to help encourage/force maps to rotate for  changing?  Having ongoing problem with the KTK server getting  stuck on a map(s) with no bots and  no other players.

Presently,  if the "Kill The King" server is sitting on a map without bots,  you are  stuck in a waiting period  with  no way to end the map and/or game. Some option that  would force it to change to a map with bots or at least give you the option to vote for the bot filled maps.  Instead of the non bots maps require  minimum 2 players  with "waiting for other players join" message, that never times out.  So we can play with bots  that were added as God Sphere intended, to bring some life to the back to "Kill The King".  Presently it is hit or miss for finding map with bots being the active option.

Leaving and rejoining doesn't even help encourage the map to end.


Anyone have tips for how to play the dog better, since the bots annihilate it ?




Now using FNRP-Able Mgwtch for clan tag shorten due character limitations.


 

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